Space Invaders XL (2012)
It's a large physical version of the original Space Invader video game.
Two players have to aim the canon by pulling a rope. The third person, sitting on top of canon, controls the canon. He or she shoots the balls at the right moment in order to hit the targets.
However, a robot programmed to obstruct the three players by moving in front of the canon is forcing the players to constantly move the canon. So the two players have to dodge the robot and have to aim on the targets (the Space Invaders) on instruction of the "canon-player", by moving him or her from left to right. But when they pull the rope at the same time the canon won't move. Therefore, communication between the three players is the key to a high score.
PipeMania (2011)
In this game, the player must connect randomly appearing pieces of pipe on a grid to a given length within a limited time. The pieces of pipe fall out of a vending machine an should be placed against a wall which will light up when the piece of pipe is put into place.
Two players have to place the pieces of pipe into the wall, and two other players use old waterpumps to pump away the incoming water so there will be more time to build a correct and complete waterpipe.
Scene Machine (2010)
The Scene Machine is an interactive installation connected to an online application that lets explore EYE's extraordinary film collection in an intuitive way. Based either on a preconfigured theme or individual keywords chosen by the user, the Scene Machine continually serves up a surprising mix of film fragments.
The Scene Machine is filled with hundreds of film fragments taken from EYE's collection of Dutch films. The fragments have been specially selected for the Scene Machine, and have been assigned relevant keywords. As a user, you can either choose from preconfigured themes or create your own combination of keywords.
The Scene Machine can be experienced at EYE in Vondelpark in Amsterdam
Pump to Jump (2010)
One of the four players is called "The Jumper", the other three players are called "The Pumpers". These pumpers build up air pressure with a pump. This air pressure will be used to controle the game.
Out of the Pump to Jump playground pillars rise up one by one completely random. It's the jumpers task to jump on these pillars in order to push them back down before the time is up. For every pillar which is pushed back in time the team gets one point.
The faster the pumpers pump, the faster the pillars will rise and the more points can be collected. It's very important that the jumper keeps up with the speed of the pumpers. If not, the pumpers need to slow down. Therefore cooperation is very important.
YouCube (2009)
If the block is not built correctly, it will fall down and a new block has to be built.
The time to build the blocks will increase during the game and the blocks will fall faster and faster!!
Interactive wheelchair game 'Rol Je Rot' (2008)
‘SPARKL’ developed a multiplayer game with wheelchairs used as game-consoles. Skills, competition and fun are the ingredients of this interactive installation. Put on your helmet with camera – puts your face on the screen – and race! This installation was a big success at the lowlands festival and CineKid festival.
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Park to Play (2007)
Park to Play is an interactive installation in which you are able to play videogames with a random car. With the lights, the steering wheel and the doors, games are controlled, without any adjustments to the car itself. Every videogame or application can be controlled with the automobile.
The Sound Illusion Cube (2007)
The Sound Illusion Cube, created by Thijs Eerens, is an installation built to disorientate people by using spatialized moving sound in combination with physical movement of the body. It is based on the madhouse principle in fun parks, but instead of people seeing a rotating room, they now hear rotating sound while blindfolded and sitting in a moving chair. The experience will take approximately six minutes.
Stampede (2005)
Uptempo Ska-band Stampede
1. a sudden, wild rush of animals stampeding.
2. a sudden rush by a lot of people who all want to do the same thing or go to the same place.
Therefore, Stampede is a herd that has broken loose, a description that fits the ska-band from Utrecht, the Netherlands and their supporters to a tee!